Recipe For Success: Matt samson

Who is one of your mentors?

Matt Samson is one of my mentors as well as my 4th and 5th grade teacher at Hansen elementary. (this isn’t him this is just the photo on his page(I don’t think hes ever been to space))

Image of Bill Gates
https://lincoln.osd.wednet.edu/staff_directory/staff_directory/teacher_websites/matthew_samson

I don’t know when his birthday is (I forgot)

he was born somewhere in Alaska. (its starting to sound like he dosent exist but he does I would know)

Personal Success Definition

I success as being given a job and doing it well and effectively

Matt Samson was my 4th and 5th grade teacher at hansen elementary, I believe that he succeeded at teaching because he was able to make almost every kid in that class enjoy working and learning in his classroom and inspiring us to go beyond the minimum.

Skills for Success

Matt had to master teaching and entertaining while just being a very likable person, he used these skills to encourage kids to want to learn and to do well.

How They Used These Skills

Matt used those skills to teach in a fun non-overbearing way that made the kids in his class want to learn and to continue to grow.

Challenges Overcome

Matt had to teach me and several other kids who lets just say weren’t great students, as well as having to teach and grade and micro manage kids who got off task (it was me) along with the less than amazing pay that teachers get considering what they do.

Significant Work

while this website and the camp have expired, Matt hosted a camp every summer AT HIS OWN HOUSE where kids could come and learn how to use programs to record and create music.

http://sonicsprout.squarespace.com/matt-samson

Resources

unfortunately for me he switched schools for work and so I cant really find all that much regarding him as far as resources go, i can be the source and say that he did in fact exist.

Game Design – Week 10 – GTD – Getting Things Done – Part 2

Image from BiggerPlate.com

Teens are overwhelmed, partly because they don’t yet have the skills to manage the unprecedented amount of stuff that enters their brains each day.  – from LifeHacker.com

“Your mind is for having ideas, not holding them.”

“You can do anything, but not everything.”

― David Allen, (GTD) Getting Things Done for Teens: Take Control of Your Life in a Distracting World

SUMMARY

  • I did this assignment and a few others and stuff

PRACTICE ROOM (TUTORIALS)

i completed the objects practice

CLASSROOM (THEORY & ANALYSIS)

Screenshot from Animated Book Summary And Review at YouTube

You are going to learn to develop your own version of David Allen’s Getting Things Done (GTD) process in this ‘room.’

I learned that there are 5 steps to getting things done when it comes to ideas you need to capture, process, organize, review, and engage that idea.

LAB (THEORY PRACTICED)

Screenshot of David Allen TED Talk
Screenshot of David Allen TED Talk
Screenshot from Animated Book Summary And Review at YouTube

Examine Two GTD Maps: Basic and Detailed

  1. Detailed map by guccio@文房具社 icensed under CC BY-NC 2.0
  2. Basic map from BiggerPlate.com embedded below

GTD-based Trusted System

Image from Trello.com
  • Examine and pick a trusted system from the 4 options listed below to ‘capture’ your work
    • trusted system is your method for managing your tasks in a way that you consistently get things done

OUTSIDE (PRODUCTIVITY & THE BRAIN)

OPTIONAL EXERCISE

Image from GoodReads.com
Image from GoodReads.com

STUDIO (CREATING MAPS)

  • Set a timer
  • Spend up to 15 minutes
  • Then watch David Allen summarize the steps
    • “Very simple folks! …
      1. Just WRITE STUFF DOWN
      2. Decide the ACTIONS and OUTCOMES embedded in them
      3. Get yourself a MAP OF ALL THAT so you can step back and take a look at it.
      4. And then, basically, you USE THE MAP TO DECIDE, “OK, here’s the course that we’re going to go on.”
      5. You then LAUNCH the ‘ship’ on a trusted course in the short term, as well as on the long horizon that you’re moving on.
      6. And then, on a regular basis, you need to REASSESS, “OK, we need to take in NEW DATA, CLEANUP, RECALIBRATE, and REFOCUS for the next leg of the journey.”
    • It’s that simple…”
  • ‘Capture’ all the ACTION ITEMS you can in your GTD Trusted System

WHAT I LEARNED and PROBLEMS I SOLVED

WEEKLY ACTIVITY EVALUATION

i learned how to take control of ideas and how that lists are really important

  • this week had good content

Game Design – Week 8 – Logic, Flowcharts, and Coding

“Binary code” by Christiaan Colen is licensed under CC BY-SA 2.0

When asked the most important thing I should teach my students, the MIT student I was interviewing simply stated , ‘ teach them logic.’ – Mr. Le Duc

SUMMARY

  • this was fun and i enjoyed this assignment

PRACTICE ROOM (TUTORIALS)

  • Set a timer
  • Spend up to 15 minutes in this ‘room’ on either ONE of the scripting languages below, Javascript or C#  (NOT BOTH)

PlayCanvas

Screenshot from Sololearn.com

Unity

Screenshot from Sololearn.com

CLASSROOM (THEORY & ANALYSIS)

Image from https://monkeyblogmonkeydo.com/2010/07/19/so-duh-pop-quiz-classic-video-game-flowchart-edition/
  • flow charts are easy to understand
  • bubbles with one round side and one flat side mean to wait
  • an oval represents the start of the flow chart
  • the “terminator” shape represents the end of the chart
  • the square with round edges is a process
  • the diamond shape is a decision
  • the rectangle with the wavy line is a document

Mr. Le Duc’s Flowchart Shape Guide

More Flowchart Creation Resources

LAB (THEORY PRACTICED)

OUTSIDE (CREATIVITY & THE BRAIN)

  • Set a timer
  • Spend up to 35 minutes,
    • 20 minutes watching Elizabeth Gilbert
    • 15 minutes walking
  • Watch Elizabeth Gilbert discuss creativity and genius
  • Go for a walk outside and think about what she said, if you can safely
  • Write anything you found interesting and useful in your reflection
  • DELETE ALL OF MR. LE DUC’s INSTRUCTIONS, AFTER YOU ARE DONE

STUDIO (GAME DESIGN)

  • Set a timer
  • Spend up to 60 minutes in this ‘room’ on either ONE of the game engines below, (NOT BOTH)

PlayCanvas

Screenshot from Daniel Wood’s YouTube Channel Playlist

Unity

Screenshot from Unity.com

WHAT I LEARNED and PROBLEMS I SOLVED

  • playcanvas confused me.

Week 9 – GTD – Getting Things Done – Part 1

This is a Heading.

“Day 092/366 – To Do List” by Great Beyond is licensed under CC BY-NC-SA 2.0

Your toughest work is defining what your work is! –  Peter Drucker

SUMMARY

  • I did some work and procrastinated a lot.

PRACTICE ROOM (TUTORIALS)

Image of David Allen at TED Talk
Screenshot from David Allen TED Talk

In this ‘room’ you are going to try Getting Things Done (GTD).

STEP 1: MAKE A LIST

Screenshot of David Allen TED Talk
Screenshot of David Allen TED Talk

late assignments:

  • flow charts blog post
  • workflow blogpost
  • recipe for success blog post
  • 50 square feet within discusson
  • creative writing assignments
  • analyzing gorilla, my love
  • (4) independent reading discussion
  • lesson 1 review (japanese)

current assignments:

  • this one
  • keystone species research
  • formatting essay assignment

STEP 2: NOTICE WHAT YOU NOTICED

Screenshot of David Allen TED Talk
Screenshot of David Allen TED Talk
  • workflow blog post
  • recipe for success blog post
  • lesson 1 review
  • analyzing gorilla, my love
  • 50 square feet within discussion
  • formatting essay
  • creative writing assignment
  • keystone species research
  • independent reading research

STEP 3: SET A TIMER

https://giphy.com/gifs/time-clock-konczakowski-d3yxg15kJppJilnW

OUTSIDE (PRODUCTIVITY & THE BRAIN)

David Allen image
Oct. 2020 Lucidchart interview with David Allen
Image from FastCompany Magazine, https://www.fastcompany.com/3026827/the-brain-hacks-top-founders-use-to-get-the-job-done
Image from FastCompany Magazine, https://www.fastcompany.com/3026827/the-brain-hacks-top-founders-use-to-get-the-job-done
  • Reflect on GTD and getting to the top of the colorful list above for a minute
    • How can the GTD process help you tame the crazy-busy dragon of modern life?

WHAT I LEARNED and PROBLEMS I SOLVED

  • lists actually helped quite a lot and i was able to get rid of a few missing assignments I had.

Developing Quality Workflow

What is Workflow?

Work•flow /ˈwərkflō/

“The sequence of industrial, administrative, or other processes through which a piece of work passes from initiation to completion.” – lexico.com

What is a quality workflow?  How do we develop it?  Below are elements of the production cycle that most creative people move through as they create something.  First, we must identify the stages of project production. What is each stage and what are the quality checks for each stage.  Read on and find out!

Stages of Creation Development

Inspiration

How do we find ideas to develop?

  • We should use our brains because that is where all ideas come from.
  • We could use meetings to discuss what kind of game we want to create, and discuss ideas
  • would it work? is it interesting? is it in budget? ow hard would it be to develop it?
  • we could vote on the idea as a committee to see whether a majority of us would want to go through with it

Intention

How do we clarify our specific goal(s) for a project?

  • we should use a list to write down goals as to easily identify our goals
  • well we should first start by outlining some perimeters as to better understand what Ideas would be valid
  • by determining that idea’s value within the specific scenario like what type of game are we gonna make? what features do we want to include? etc.
  • Once again I think that voting on an idea is the best way.

Pre-production

How can we brainwrite, brainstorm, storyboard, and plan our ideas at this phase?

  • well a google doc would fulfill the purpose quite well
  • we should focus and fleshing out the main aspects of the story as well features we might include
  • I believe that in this stage an idea’s value is based on whether it would make sense to include it by asking questions like would it make the game cluttered? would players enjoy that?
  • still I think a group decision between the people making it would be good

Production

How do we communicate with each other and execute our plan for this phase? This is where we actually make the project.

  • emails, an online list, etc. really we could use anything
  • everyone should check emails or a messaging system every day and have it open through out the day so that if anything changes they know about it
  • is the game fun? is it working as intended? are there any bugs that need fixing? is the game play engaging?
  • the development team, and an appointed “leader” who has the most knowledge and experience in the group

Post-production

How do we communicate with each other and execute our final stages of the project for this phase? This is where we publish the project.

  • once again we can use almost anything such as emails, a messaging system, maybe a zoom call, etc.
  • bi-weekly meetings in which we could discuss the game and such topics
  • if it some sort of fighting or battling game does anything need any last minute balancing
  • the whole team should now reconvene and approve the game or point out small details they think could use a quick fix

Presentation/Performance

How do we share our project with our learning community, advisory members, and the world?

  • social media, videos, maybe even small ads?
  • establish a marketing team who would know how to advertise the game and then do so
  • does the ad/video/social media post attract people to the game, did it get people talking, are people talking about the game to others?
  • the marketing team

Feedback

How do we conduct a feedback session at the end of the project development cycle?

  • if your talking about player feedback we could have both a social media account and an email address made for the game where players could give feedback
  • we could use any process we felt was necessary to accomplish the task
  • is the feedback people sending relevant and informative? do people know where to send feedback?
  • the production team